Capitalists and plutocrats are two coherent "democratic right wing" ideologies which are opposed to the Social Democrats and Communists as the moderate and the radical left wing ideologies. Liberals in this game should be called Social Democrats/Socialists which are representing the moderate Leftist politics which usually will be radicalized into Communists when they thought that a Revolution and quick change is the only way to dismantle capitalism. The specific mechanics of the journalist I'm not going to say too much about just in case we have to cut it, but if it ends up being fun, it'll add a whole new layer of strategy to things.As shown above, conservatives should be changed into capitalists or "liberals" as the term "liberals" outside the US usually are used to represent Reaganomics Neoliberals which are coherent with US conservatives. This is something I've always had in my mind but there just wasn't time to get it in. The facilities inspector will be completely re-purposed to be a new unit known as a state journalist. Negative corruption would also be a possible cumulative policy outcome, in that your buildings are losing their corruption to a minimum of 0. It will be a line-item much like "Prosperity" or "Qarifii Approval" and you'll see how much a policy affects corruption. I'll tell you where I'm going with corruption because there's no point keeping it a secret.Ĭorruption will still exist and still be applied to the same buildings, but the rate accumulation will be a function of what your active policies are.
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